There was a lot of art that went into Vanguard: Saga of Heroes. The icons for the game were only a very small part of this, and I had a ton of fun churning out as many small paintings as I could in the shortest amount of time. They were only a small part of my job on the team and these are but a few of the resulting icons, but ultimately these single assets are where I learned the most when it came to speed, shape read, reduction of art, photoshop batch processing....